Wednesday, March 9, 2016
50+ librarians get their improv on at Library Collective 2016
Suspend judgment
Accept offers
Focus on the other
Embrace failure
and then launched into a rollicking round of Yes, And. A round of 7 things inspired librarians to use this game to help students generate keywords. Good sports played Good, Bad and Ugly, bravely playing with the outer limits of what's appropriate to get a sense of what's important and as catharsis. So much fun! So many good insights. And so many new friends. Thanks for playing!
Wednesday, February 17, 2016
Game: Mash up
How to play:
- Groups of 3-4
- Each group member names a favorite thing. This can be wide open, or you can give it parameters, such as a favorite activity or food.
- The group then selects at least 2 things names and mashes them into a new library service, event or product.
- Each group prepares a one-minute presentation selling the director, the board or the public on the new idea.
- Have each group member name a problem as well as a thing. The mashup has to solve the problem.
Monday, January 25, 2016
Game: Good Bad and Ugly
How to play:
- 3 players and a facilitator. The 3 players choose their roles, "good," "bad," and "ugly." They will be playing members of a panel of "experts." They can be seated or standing in front of the room. The facilitator asks the audience for a suggestion of a gathering, meeting, conference or forum of some sort. Or for a specific training or teaching situation, the facilitator provides the context.
- Facilitator can begin be asking the panel a question. First "good" will respond with a reasonable answer. "Bad" will follow, offering advice that is, well, not so good. And "Ugly" will follow with a response that is pretty awful advice.
- For training purposes, the panel might be experts on customer service or dealing with difficult patrons. The panel might be library experts responding to questions in a faculty forum, student senate, library board, city forum, accreditation board, etc.
- Facilitator: Panelists, please tell me what you see as the cornerstone of good public service.
Good: I believe that good customer service stems from respect...
Bad: Really, you just want to get the customer in and out quickly with no embarrassing public displays...
Ugly: People need to be loved, so hug everyone who enters, whether they want it or not... If they seem uncomfortable you just need to hug them longer...
- Make sure you have established ground rules that make this a trusting and safe place, to explore the taboo and have fun.
Thursday, January 21, 2016
Improv for a cold day at Mt. Horeb Public Library
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Thursday, November 5, 2015
Wisconsin Library Association librarians nail the "Yes, and!"
Thank you to the librarians who attended "Yes, And: Improvising Your Way to A More Creative and Positive Library" at the Wisconsin Library Association 2015 conference. It was your willingness to suspend judgment, take a risk, be a little silly and play along that made the session work. Several of you stopped me afterwards to ask if I'd be willing to do a workshop at your library. Why, yes. I would. I believe in the value of play. It helps ignite that passion that keynote speaker Jay Tanner was talking about. And even in the short time we had together, and through the few games we played together, you were generating new and exciting ideas. Congratulations to those of you who were nervous about attending, but did anyway. You were all improv stars!
Thursday, October 29, 2015
Game: Synchronized Speaking
How to play
- Example:
Player one: Please tell me what interests you about this job
Players 2 and 3 extemporaneously answer the question in unison
Game: Yes, and
The improv philosophy is one of accepting what's offered to you and building on it. In improv, it means whatever is said or offered by another player is the new reality. Knowing that whatever is said or done will be met with acceptance is the liberating feature that allows people to take chances, stretch their thinking, and be in the moment. "Yes, and" is not so much about agreeing, but rather acknowledging and accepting what is offered and moving things forward. This game helps build trust, confidence, collaboration and a positive environment. Imagine using "Yes, and" in a planning meeting. Oh, the possibilities. Try using "yes, and" in response to student comments in classroom discussions or colleague contributions in meetings. This affirming response encourages them flesh out and expand their ideas.
How to play
- One player makes a statement. Every subsequent statement begins with an enthusiastic "Yes, and" . The starting statement doesn't have to be library related, but it can be. This game can be played among partners, or among larger groups. In groups, players can take turns sequentially, or they can stand in a circle and make eye contact with another person in the circle indicating that that person will go next, or people can call out responses randomly. For extra energy, have the entire group chime in on the "Yes, ands"
- Example
1st player: There's a pingpong table in the library
Group: YES,AND...2nd player: it's so popular we have lines of people waiting to playGroup: YES,AND...3rd player: we decided to spend our entire book budget on pingpong ballsGroup: YES,AND...4th player: the room where we store all the balls has become a ball pit
Group: YES,AND...
5th player: we started charging admission to this room Group: YES,AND...6th player: it's solved our budget crisis.
- Variation
You could pair this exercise with a similar "Yes, but" exercise to compare what happens and how it makes people feel.
