Showing posts with label listening. Show all posts
Showing posts with label listening. Show all posts

Thursday, October 29, 2015

Game: Synchronized Speaking

The abilities to listen carefully, to both lead and follow, and to read other people, are important in so many aspects of librarianship. In reference and instruction, in being a valuable team member, in supervising others... It's hard to think of an aspect of our work where such skills are not an asset. This simple game offers the opportunity to practice these skills.

How to play

Three or more players. Two players will be identified as the synchronized speaker. Their role is to answer questions or tell a story in one voice, with no prior planning. Other players can ask questions or offer a prompt to get a story going. Questions should move beyond those of a yes/no nature.
  • Example:
    Player one: Please tell me what interests you about this job
    Players 2 and 3 extemporaneously answer the question in unison

Game: Repeat a line

Active and deep listening is a skill in which most of us can always use more practice. Good library reference service requires the ability to listen carefully and completely. And sometimes that means avoiding the tendency to prematurely start answering a question before it has been fully articulated. 


Effective leadership requires the ability to listen without jumping to conclusions. And productive teams are those in which members can listen as well as contribute.


This game helps develop skills of listening completely. In this game, you  simply cannot prepare a response until you've fully heard your partner.


 How to play

  • Two players.
  • Two players are given a situation. It doesn't have to be library related, but it can be. They begin having a conversation. However, each player must repeat the last line spoken by the other player before adding to the conversation. (Repeating the line can include minor paraphrases to make pronouns match, etc.). This game is more challenging, and interesting, if players use statements rather than questions. 
  • Example
    (Keep in mind, this is not supposed to be a model reference interview. The rules of the game are too limiting for that. And besides, what fun would that be?)
  • Scenario: a frustrated student approaches a librarian
    Player one: My professor told me to talk to you about my research topic.
    Player two: Your professor told you to talk to me about your research topic. Your professor must have sent you here for a reason. Perhaps you are struggling to find information on your topic. Or perhaps you Googled your topic and turned in the first five results as your bibliography.
    Player one: I Googled my topic and turned in the first five results as my bibliography. It seems good enough to me. I don't know why I should have to learn all this research when all I really want to do with my life is to be a trapeze artist.
    Player two: You want to be a trapeze artist... [and the scene continues]
  • Variation
    Instead of repeating the last line spoken, the player must begin his/her response by starting with the last word spoken by the previous player.