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| Sparta and Black River Falls library staffs |
Monday, January 23, 2017
Sparta and Black River Falls Public Libraries join forces for library improv staff development day
Monday, October 10, 2016
MALiA librarians mix it up on the beautiful King University campus in Tennessee
It was a fun day meeting new colleagues and learning about the good and important work they do. Thanks so much, MALiA librarians, for inviting me and for the hospitality!
Wednesday, September 28, 2016
Library Improv Facebook Group!
Monday, August 15, 2016
Improv at UW-Eau Claire McIntyre Library's 'Hidden Talent' conference
Thursday, June 2, 2016
Game: Anti-strategic plan
How to play:
- Provide a prompt contrary to your values. Ours was: "The library is a research environment that maintains the exclusive and inaccessible nature of information."
- Have group brainstorm values to support this prompt.
- Talk about the cathartic nature of releasing previous negative experiences and connotations of process.
- Look at how expressing the opposite of what you value can lead to clarifying what you do value
Thursday, May 26, 2016
We can start a sentence with 'us' but don't ask us to list our favorite books!
When you see 'improv' on a library conference program description, it can be intimidating. But several brave souls on the lovely UW-LaCrosse campus resisted the temptation to bolt and decided to give it a try. And it was fun, wasn't it?! Said one attendee afterwards, who was nervous about her own presentation coming later in the day, "I feel more relaxed, more spontaneous." Following a keynote presentation on building strong teams, we played improv games that help develop some of those characteristics of effective teams: developing trust, a positive and constructive attitude, deep listening, supporting the team, moving beyond conventional thinking and having some fun. Way to go, Wisconsin Library Association Support Staff & Circulation Services Conference attendees! If anyone can start a sentence with the word 'us' under pressure it's these folks. Just please don't ask us to list our favorite books.
Monday, May 23, 2016
Fond du Lac: Birthplace of Baroque Philosophy
Tuesday, May 17, 2016
Students also engage in some improvising in the library
Improv and authentic discussion in the library classroom
Wednesday, March 9, 2016
50+ librarians get their improv on at Library Collective 2016
Suspend judgment
Accept offers
Focus on the other
Embrace failure
and then launched into a rollicking round of Yes, And. A round of 7 things inspired librarians to use this game to help students generate keywords. Good sports played Good, Bad and Ugly, bravely playing with the outer limits of what's appropriate to get a sense of what's important and as catharsis. So much fun! So many good insights. And so many new friends. Thanks for playing!
Wednesday, February 17, 2016
Game: Mash up
How to play:
- Groups of 3-4
- Each group member names a favorite thing. This can be wide open, or you can give it parameters, such as a favorite activity or food.
- The group then selects at least 2 things names and mashes them into a new library service, event or product.
- Each group prepares a one-minute presentation selling the director, the board or the public on the new idea.
- Have each group member name a problem as well as a thing. The mashup has to solve the problem.
Monday, January 25, 2016
Game: Good Bad and Ugly
How to play:
- 3 players and a facilitator. The 3 players choose their roles, "good," "bad," and "ugly." They will be playing members of a panel of "experts." They can be seated or standing in front of the room. The facilitator asks the audience for a suggestion of a gathering, meeting, conference or forum of some sort. Or for a specific training or teaching situation, the facilitator provides the context.
- Facilitator can begin be asking the panel a question. First "good" will respond with a reasonable answer. "Bad" will follow, offering advice that is, well, not so good. And "Ugly" will follow with a response that is pretty awful advice.
- For training purposes, the panel might be experts on customer service or dealing with difficult patrons. The panel might be library experts responding to questions in a faculty forum, student senate, library board, city forum, accreditation board, etc.
- Facilitator: Panelists, please tell me what you see as the cornerstone of good public service.
Good: I believe that good customer service stems from respect...
Bad: Really, you just want to get the customer in and out quickly with no embarrassing public displays...
Ugly: People need to be loved, so hug everyone who enters, whether they want it or not... If they seem uncomfortable you just need to hug them longer...
- Make sure you have established ground rules that make this a trusting and safe place, to explore the taboo and have fun.
Thursday, January 21, 2016
Improv for a cold day at Mt. Horeb Public Library
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Thursday, November 5, 2015
Wisconsin Library Association librarians nail the "Yes, and!"
Thank you to the librarians who attended "Yes, And: Improvising Your Way to A More Creative and Positive Library" at the Wisconsin Library Association 2015 conference. It was your willingness to suspend judgment, take a risk, be a little silly and play along that made the session work. Several of you stopped me afterwards to ask if I'd be willing to do a workshop at your library. Why, yes. I would. I believe in the value of play. It helps ignite that passion that keynote speaker Jay Tanner was talking about. And even in the short time we had together, and through the few games we played together, you were generating new and exciting ideas. Congratulations to those of you who were nervous about attending, but did anyway. You were all improv stars!
Thursday, October 29, 2015
Game: Synchronized Speaking
How to play
- Example:
Player one: Please tell me what interests you about this job
Players 2 and 3 extemporaneously answer the question in unison
Game: Yes, and
The improv philosophy is one of accepting what's offered to you and building on it. In improv, it means whatever is said or offered by another player is the new reality. Knowing that whatever is said or done will be met with acceptance is the liberating feature that allows people to take chances, stretch their thinking, and be in the moment. "Yes, and" is not so much about agreeing, but rather acknowledging and accepting what is offered and moving things forward. This game helps build trust, confidence, collaboration and a positive environment. Imagine using "Yes, and" in a planning meeting. Oh, the possibilities. Try using "yes, and" in response to student comments in classroom discussions or colleague contributions in meetings. This affirming response encourages them flesh out and expand their ideas.
How to play
- One player makes a statement. Every subsequent statement begins with an enthusiastic "Yes, and" . The starting statement doesn't have to be library related, but it can be. This game can be played among partners, or among larger groups. In groups, players can take turns sequentially, or they can stand in a circle and make eye contact with another person in the circle indicating that that person will go next, or people can call out responses randomly. For extra energy, have the entire group chime in on the "Yes, ands"
- Example
1st player: There's a pingpong table in the library
Group: YES,AND...2nd player: it's so popular we have lines of people waiting to playGroup: YES,AND...3rd player: we decided to spend our entire book budget on pingpong ballsGroup: YES,AND...4th player: the room where we store all the balls has become a ball pit
Group: YES,AND...
5th player: we started charging admission to this room Group: YES,AND...6th player: it's solved our budget crisis.
- Variation
You could pair this exercise with a similar "Yes, but" exercise to compare what happens and how it makes people feel.
Game: Keyword Taboo
Here's a little game to play with your students to get them thinking about alternative keywords.
How to play
- Librarian asks a student to share her research topic with the class. As the student describes it, the librarian writes on the board the key words that the student uses. Now the librarian asks the class to generate a list of words to use in researching this topic. But this time they cannot use any of the words written on the board.
- Example
Student: I'm researching pay to play and college athletes.
[Librarian writes pay-to-play college athletes on the board]
Librarian: What words can we use to get at this topic without using the words on the board?
Class: Sports athletics compensation higher education NCAA - Variation
Have students work in pairs or small groups, sharing topics, writing down "taboo" words, and listing alternative keywords.
Game: New Choice
Reference work requires the ability to change course or strategy on the spot. We are constantly responding to questions and situations that are unique and therefore impossible to prepare for. When one approach doesn't pan out, we need to be able to try something different.
Teaching always involves an element of improv. But library teaching often has an extra dose, because librarians often teach at the request of another instructor, but have little to no control over student preparation, class culture, research topics, etc. When a librarian plans a lesson based on the premise that students will have identified research topics, but the students show up without yet having thought about research topics, the librarian has to change course. This is a game that hones .
Planning involves creative thinking in exploring new possibilities, stretching ourselves beyond the obvious choices, and considering alternatives.
New choice helps hone librarian's ability to change course on a dime and move beyond the obvious.
How to play
- Three players.
- Two players are given a situation. It doesn't have to be library related, but it can be. They begin acting out a scene. The third player is the caller. During the scene, the caller can occasionally call out "New choice," requiring the player to back up to the last verbal choice made and try a new one.
- Example
Scenario: two students meeting in the library. As the scene develops, it appears that one is attracted to the other...
Player one: Do you have a piece of paper I can borrow?
Player two: I do, but you'll have to leave collateral
Caller: New choice!
Player two: I do, but it has my name and phone number written on it
[scene continues until the caller calls "New choice" again]
- Variation
In addition to verbal choices, the caller can ask for new choices in movement or sound effects by calling out "New choice sound effect," or "New choice movement."



